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    <title>Nekomata.se - Comments</title>
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<item>
    <title>Linnéa: Spreading the cuteness, oh and firefox</title>
    <link>http://www.nekomata.se/blog/archives/31-Spreading-the-cuteness,-oh-and-firefox.html#c24</link>
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    <author>nospam@example.com (Linnéa)</author>
    <content:encoded>
    Ja jäklar så detaljerad den var! &lt;br /&gt;
&lt;br /&gt;
Imponerande :)  
    </content:encoded>

    <pubDate>Wed,  9 May 2007 09:24:56 +0200</pubDate>
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<item>
    <title>Mats N: Spreading the cuteness, oh and firefox</title>
    <link>http://www.nekomata.se/blog/archives/31-Spreading-the-cuteness,-oh-and-firefox.html#c23</link>
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    <author>nospam@example.com (Mats N)</author>
    <content:encoded>
    http://www.gearthblog.com/blog/archives/2006/08/firefox_crop_ci.html&lt;br /&gt;
&lt;br /&gt;
Kolla lite söderut i Google Earth också, där några människor har försökt skriva FX någonting med flygplan, bilar och sig själva.  
    </content:encoded>

    <pubDate>Fri, 27 Apr 2007 11:07:42 +0200</pubDate>
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<item>
    <title>Linnéa: Dear internet,</title>
    <link>http://www.nekomata.se/blog/archives/30-Dear-internet,.html#c22</link>
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    <author>nospam@example.com (Linnéa)</author>
    <content:encoded>
    Ajaj, men säg inte att jag inte varnade dig! Eller gjorde jag det..? Jag gav dig åtminstone ett varnande, avskräckande exempel :)  
    </content:encoded>

    <pubDate>Thu, 26 Apr 2007 21:26:01 +0200</pubDate>
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    <title>Mats N: Dear internet,</title>
    <link>http://www.nekomata.se/blog/archives/30-Dear-internet,.html#c21</link>
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    <author>nospam@example.com (Mats N)</author>
    <content:encoded>
    Tell me about it, jag har skrivit ungefär halva Super PLAY på egen hand den här veckan. Eller åtminstone känns det så, alla mina grejor dök upp sista veckan. Ändå tillbringade jag någon halvtimme med det här spelet igår. Borde väl vara sur på dig för det antar jag, men å andra sidan kunde jag ju ha låtit bli att prova :).  
    </content:encoded>

    <pubDate>Thu, 26 Apr 2007 16:14:19 +0200</pubDate>
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<item>
    <title>Linnéa: Dear internet,</title>
    <link>http://www.nekomata.se/blog/archives/30-Dear-internet,.html#c20</link>
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    <author>nospam@example.com (Linnéa)</author>
    <content:encoded>
    Ja, visst är det :) Så synd att jag har så mycket att göra just nu att jag trots mina stora ord inte hunnit testa det ordentligt än...  
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    <pubDate>Thu, 26 Apr 2007 09:03:27 +0200</pubDate>
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<item>
    <title>Mats N: Dear internet,</title>
    <link>http://www.nekomata.se/blog/archives/30-Dear-internet,.html#c19</link>
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    <author>nospam@example.com (Mats N)</author>
    <content:encoded>
    Så jävla gulligt, särskilt med Lemmings-ljuden :-).  
    </content:encoded>

    <pubDate>Wed, 25 Apr 2007 15:16:46 +0200</pubDate>
    <guid isPermaLink="false">http://www.nekomata.se/blog/archives/30-guid.html#c19</guid>
    
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<item>
    <title>Linnéa: Nerd humor</title>
    <link>http://www.nekomata.se/blog/archives/26-Nerd-humor.html#c18</link>
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    <author>nospam@example.com (Linnéa)</author>
    <content:encoded>
    Hm,  maybe it would have been in the days of text based browsers? But surely they must have had better stuff even then? :)  
    </content:encoded>

    <pubDate>Mon, 23 Apr 2007 09:03:42 +0200</pubDate>
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<item>
    <title>Librocrat: Nerd humor</title>
    <link>http://www.nekomata.se/blog/archives/26-Nerd-humor.html#c17</link>
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    <author>nospam@example.com (Librocrat)</author>
    <content:encoded>
    What would that be considered? Internet porn?  
    </content:encoded>

    <pubDate>Mon, 23 Apr 2007 04:14:48 +0200</pubDate>
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<item>
    <title>Linnéa: Howto: chopsticks</title>
    <link>http://www.nekomata.se/blog/archives/24-Howto-chopsticks.html#c16</link>
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    <author>nospam@example.com (Linnéa)</author>
    <content:encoded>
    I may have entangled myself in my own reasoning here but what I guess I was trying to say is that simple rules don&#039;t necessarily mean that there is no depth to the game. Without any depth at all a game could be fun for a couple of minutes but in my eyes I don&#039;t think it could last any longer than that. The depth in Tetris I guess could be finding different patterns of bricks that works better than others, learning to put these patterns together faster than you could before and so on. But I wouldn&#039;t really know since I&#039;ve never been a hardcore Tetris player myself :) &lt;br /&gt;
&lt;br /&gt;
I guess in the end it boils down to a question of definition (how to define &quot;depth&quot;). But I think &quot;Easy to learn but hard to master&quot; like you wrote, pretty much sums it all up.  
    </content:encoded>

    <pubDate>Fri, 20 Apr 2007 13:33:16 +0200</pubDate>
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<item>
    <title>Naseer: Howto: chopsticks</title>
    <link>http://www.nekomata.se/blog/archives/24-Howto-chopsticks.html#c15</link>
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    <author>nospam@example.com (Naseer)</author>
    <content:encoded>
    Well, I am not sure how much depth Tetris for instance has, but this is the game that defines the casual gaming of today.&lt;br /&gt;
&lt;br /&gt;
Everyone can learn the rules of Tetris and get to enjoy it. The game is also very difficult to let go of. Casual gaming companies try to emualte the success of Tetris with their various games.&lt;br /&gt;
&lt;br /&gt;
And thus you have the Hexics, the Zumas, the Bejeweleds and gods know what else.&lt;br /&gt;
&lt;br /&gt;
Casual games today are quite puzzle-centric. As this is a genre where games are generally easy to learn but hard to master, while still behing able to appeal.  
    </content:encoded>

    <pubDate>Fri, 20 Apr 2007 11:37:48 +0200</pubDate>
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</item>
<item>
    <title>Linnéa: Nerd humor</title>
    <link>http://www.nekomata.se/blog/archives/26-Nerd-humor.html#c14</link>
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    <author>nospam@example.com (Linnéa)</author>
    <content:encoded>
    Så då är jag åtminstone inte ensam om att vara båda, skönt :)  
    </content:encoded>

    <pubDate>Wed, 18 Apr 2007 15:57:36 +0200</pubDate>
    <guid isPermaLink="false">http://www.nekomata.se/blog/archives/26-guid.html#c14</guid>
    
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<item>
    <title>Mats N: Nerd humor</title>
    <link>http://www.nekomata.se/blog/archives/26-Nerd-humor.html#c13</link>
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    <author>nospam@example.com (Mats N)</author>
    <content:encoded>
    Båda. Men kul :)  
    </content:encoded>

    <pubDate>Wed, 18 Apr 2007 11:29:45 +0200</pubDate>
    <guid isPermaLink="false">http://www.nekomata.se/blog/archives/26-guid.html#c13</guid>
    
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<item>
    <title>Linnéa: Howto: chopsticks</title>
    <link>http://www.nekomata.se/blog/archives/24-Howto-chopsticks.html#c12</link>
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    <author>nospam@example.com (Linnéa)</author>
    <content:encoded>
    Interesting point, I haven&#039;t really thought of the concept  &quot;casual&quot; as a way to promote games before. To me it instantly puts it in a better light - anything that can make more people find their way to playing games can&#039;t be all that bad. I&#039;m just worried that we will end up with something of a gaming &quot;a- and b-list&quot; where games branded &quot;casual&quot; are being looked down on. Especially if they have mostly female players since everything that&#039;s dominated by women sadly tends to be belittled.&lt;br /&gt;
&lt;br /&gt;
On another note, the three qualities you mention -  mass appeal, to be easy to learn and difficult to let go of -  to me they sound like they would be worthwhile in just about any game. Sometimes I wish that mass appeal wasn&#039;t as important as the others but I know that in reality it almost always is the most important one.  &lt;br /&gt;
&lt;br /&gt;
To achieve the third one - to be hard to let go of - there has to be some depth to the game or it just wouldn&#039;t stay interesting. So if any good game needs depth can they really be &quot;casual&quot; in the way we use the word today? I&#039;m not so sure.  &lt;br /&gt;
&lt;br /&gt;
But yeah, if it sounds less intimidating there is a point in doing it anyway.  
    </content:encoded>

    <pubDate>Tue, 17 Apr 2007 09:17:19 +0200</pubDate>
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</item>
<item>
    <title>Naseer: Howto: chopsticks</title>
    <link>http://www.nekomata.se/blog/archives/24-Howto-chopsticks.html#c11</link>
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    <author>nospam@example.com (Naseer)</author>
    <content:encoded>
    As I work in a casual games company I find these discussions interesting. The thing is though, I am not sure if even we really know what a casual game is. There is no definition per say.&lt;br /&gt;
&lt;br /&gt;
What we&#039;re trying to develop are games that have a mass appeal, are easy to learn and difficult to let go of.&lt;br /&gt;
&lt;br /&gt;
I am seeing this direction in the entire industry.&lt;br /&gt;
&lt;br /&gt;
Somehow I think branding some of the games out there as &quot;casual&quot; is a PR-trick designated to allow games to feel less intimidating for the average person. It seems to work quite well.  
    </content:encoded>

    <pubDate>Mon, 16 Apr 2007 18:25:18 +0200</pubDate>
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</item>
<item>
    <title>Linnéa: Kanji craze</title>
    <link>http://www.nekomata.se/blog/archives/22-Kanji-craze.html#c9</link>
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    <author>nospam@example.com (Linnéa)</author>
    <content:encoded>
    While you don&#039;t have the advantage of being able to write characters with a stylus as on the DS when sitting in front of a computer - there seemed to be a lot of good information on that page, thanks for the tip.  
    </content:encoded>

    <pubDate>Sun, 15 Apr 2007 09:16:20 +0200</pubDate>
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