Today I played the
Puzzle Quest - Challenge of the Warlords demo. It was recently released for Nintendo DS and PSP and it seems pretty sweet. Someone had a really good idea that must have sounded something like: "-let's make a puzzle rpg!".
And so they did.
That means - you walk around on a very old-school world map with your character (who is about the same size as the towns on the map, in that old school way). You get to choose if this character should be a wizard, druid or one of a couple of other classes that I can't remember because I didn't think about it much - I always pick the wizard or mage if there is one. You level up, equip items and distribute points in skills just like we're used to in a rpg. But when it's time to fight the puzzle enters the picture. You share a board with your opponent and take turns in lining up symbols in groups of three or more. Line up three skulls and you do a normal attack to the undead skeleton, orch or family member that you are up against. Lining up other symbols give you mana that you can use for magic attacks or extra money. There's not just those elements of puzzle and rpg but strategy too. For example you want to keep your opponent from being able to do his or her worst attacks or evil magic and that's fun - genre-bending ftw!
As an extra plus, the developers at Infinite Interactive seems really friendly. I saw this on their forum:
Oberoni:
My request is (hopefully) pretty simple - when this game comes out, please give a bit more contrast to the yellow and green jewels.
I'm a bit colorblind, as you might have guessed. Thankfully, I can kind of see a little difference between the two colors, but it's tough. I mainly have to rely on the symbols on the jewels.
The answer:
SteveFawkner
Developer:
It shall be done!
(...for any future releases of the game on... umm... platforms that aren't announced yet...)
Cheers
-Steve
I think I might have been spending too much time on the World of Warcraft forums, reading this friendly conversation almost felt a bit odd to me.
Tuesday, April 3. 2007 at 16:43 (Reply)
Tuesday, April 3. 2007 at 18:15 (Link) (Reply)
Penny Arcade illustrates it pretty good:
http://www.penny-arcade.com/comic/2007/03/26